Apps are composed from Hype Apps' built-in native components, drawn natively on each device.
This page tracks where the Hype Apps app is out (and since when), where my own builds can go, and what's next. Nothing here is listed as live unless it's in a store now.
Where I build
Shipyard is the editor with live previews; the hype CLI is for AI coding agents. Both are in beta (0.9).
Mac
Apple silicon and Intel
ShipyardBeta
hype CLIBeta
Building for iPhone and iPad needs a Mac.
Windows
x64
ShipyardBeta
hype CLIComing
The hype CLI for Windows comes with its next release.
Linux
x64 and arm64
ShipyardBeta
hype CLIBeta
Where my apps run
Two ways in: inside the free Hype Apps app (Demo), or as a standalone build of my own app (Hype Apps 1.0).
Standalone builds go to the App Store and Google Play (iPhone, iPad, Android). Building for iPhone and iPad needs a Mac.
Not possible today
Apple Watch Not possible
Hype Apps' renderer can't run on watchOS, so it can't draw there.
Apple TV Not possible
Hype Apps' renderer has no tvOS target today.
Where else the engine reaches
The engine underneath Hype Apps draws on more than phones. These aren't supported by Hype Apps today; they're here so it's clear what the engine underneath could reach.
Embedded Linux Not supported today
Single-board computers like the Raspberry Pi, and kiosk screens.