HypeApps
Home Playground Marketplace Log in

Hype Apps End User License Agreement (Shipyard and hype)

Version: 1.0 · Effective: November 6, 2026

This EULA is a contract between you and Fluency Software Inc., a Massachusetts corporation doing business as "Hype Apps" ("we", "us"). It covers the Shipyard desktop app and the hype command-line tool, with their updates, built-in components and documentation (the "Software"). Our Terms of Service cover our online services and are part of this EULA; if the two conflict, this EULA governs the Software.

By checking the box and clicking "I agree" in Shipyard, or typing "yes" in hype, you accept this EULA. The Software won't run until you do. Please read §2 (it's a tool), §5 (publishing), §9 (no warranty), §10 (limit on liability) and §11 (your indemnity). We record your acceptance with your license or device.

In short:

  • The Software is a tool that runs on your computer. You build your apps and publish them from your own developer accounts. You own them, and you're responsible for them.
  • A paid license is yours for good, with every 1.x update: Hype Apps 1.0 on up to 3 devices, App Chad on up to 10.
  • Each production app ticket is one app on the stores, for good. You can redesign it any time; you can't turn it into a different app.
  • The Software comes "as is", and our liability is limited. Break the rules and we can revoke your license without a refund.

1. Who can accept

Only an adult (18 or older, or the age of majority where you live if higher) or an organization such as a school may accept this EULA and buy a license. Ages 13 to 17 may use the Software under a parent, guardian, or teacher or school who accepts this EULA for them and is responsible for their use. No one under 13 may use it. If you accept for an organization, you confirm you can bind it.

2. It's a tool

  • The Software is a development tool. It runs on your computer, when you start it, and does what you (or an agent or script you run) tell it to.
  • What you build with it is your product, not ours. We aren't the developer, publisher, seller or service provider of any app you make, and we don't review or approve your apps.
  • Generated files, templates, privacy pages, store listings and checks are a starting point. You must check them before you rely on them.

3. Your license

Demo (free). You may use Shipyard free of charge to build apps and run them in the Hype Apps app (My Apps), within the limits shown on hypeapps.dev. Demo doesn't include hype, on-device AI, or the features marked for paid licenses. We may change what Demo includes.

Paid licenses. When you buy and activate a paid license, we grant you a perpetual, non-exclusive license, transferable only as §15 allows, to install and use the Software, version 1.0 and every 1.x update we release, on these devices at a time (any mix of Mac, Linux and Windows):

License Devices Production apps
Hype Apps 1.0 3, used by you alone 1 ticket; more at the price shown at checkout
App Chad 10, used by you alone Unlimited, for normal use (below)
  • You can deactivate a device to move its seat. If your key is lost or leaked, tell us: we'll issue a new one and disable the old one.
  • Perpetual means it keeps working. The Software checks in with us from time to time, but being offline, a failed check-in, or our servers going away never stops it. The one exception is a revoked license (§13): at a device's next successful check-in, the paid features switch off and the Software carries on as Demo. Your apps and files are never touched.
  • 2.0 and later are separate products. 1.0 owners get a reduced upgrade price, set when 2.0 is announced. You can keep using 1.x as long as you like.
  • Pre-orders: a key bought before 1.0's release works straight away, under this EULA.

Unlimited, for normal use (App Chad). "Unlimited" means apps you build in good faith for normal use. Copies or minor variations of one another, or apps that would breach a store's spam rules (such as App Store Review Guideline 4.3), aren't covered. We may set a working limit and raise it on request, and we may limit or revoke the license for apps that break this paragraph.

4. Production app tickets

A ticket lets you publish one app as its own standalone store app, under your name and icon, on the Apple App Store and Google Play.

  • One app = one product, for one purpose, with one store identity (one App Store bundle ID and one Google Play package name). Updates, versions, translations, and phone, tablet, TV and watch builds of it are the same app. A different product, a renamed or white-label copy, or another bundle ID or package name is another app.
  • Builds and test uploads (TestFlight, Play testing tracks) don't use a ticket, but uploading a new app needs a free one. The ticket is assigned when the app first goes live in a store, and then belongs to that app for good. It can't be moved, split or reused; if a store forces a new identifier, email us and we may move it.
  • My Apps, previews and apps installed only on your own devices don't use a ticket.
  • Refunds: a ticket can be refunded within 14 days of purchase only while no app using it is live on the public App Store or Google Play. Once its app is live, the ticket is non-refundable. If your whole license is refunded, apps already live stay live (we never pull them), and their HAM Sync keeps working, but no new store builds can be made after the revocation (§13).
  • Checks. Each store build checks the app's ticket with us: OK, Warning (we show you a message), or Blocked (only under §13). If we can't be reached, an app that already has its ticket still builds; a new ticket needs our servers. We may look at the public App Store and Google Play listings to see whether an app is live.
  • We never switch off, change or remove a published app. Your published apps don't contact us or depend on our servers, except for HAM Sync if you turn it on: then the app syncs its shared data with hypeapps.dev, encrypted, and keeps doing so if your license ends.

5. Publishing to the stores: your accounts, your responsibility

You are the creator, developer and publisher of every app you make, and you alone are responsible for it: its content, users, data, store listing, privacy policy, and compliance with every store's rules and the law. We provide the tools only.

  • Shipyard and hype can build, sign and upload your app to App Store Connect and Google Play. They do it on your computer, when you start them, with your own developer accounts and credentials (an App Store Connect API key, a Google Play service account or sign-in). Your credentials stay on your computer; we never receive them. You decide what to upload and when to submit, and you are the submitter of record.
  • You agree to follow Apple's App Store Review Guidelines and Developer Program License Agreement, Google Play's Developer Program Policies and Developer Distribution Agreement, and the law. Your published apps must be your own work, built for a real purpose: no bulk template apps, and no apps for other people from your account (App Store Review Guideline 4.2.6).

Keeping a published app the same app. HAM screens are built from components inside your app, so you can change how an app looks and what it shows without a store update. That's what HAM is for. But you must not use an update that skips the store to avoid store review.

  • Allowed any time: redesigning screens, layout, navigation, styles and text; adding, removing or reordering content and screens that fit the app's purpose as reviewed; fixing bugs; changing data, prices or content the app already shows.
  • Needs a new store submission first: changing the app's main purpose or category; adding features a store reviews separately or restricts (real-money gaming, payments for digital goods outside the store's rules, user-generated content or chat without required moderation, health, medical, financial or children's features, new data collection, tracking or ads); showing reviewers something different from what users see; or turning the app into a container or launcher for other apps (our own Hype Apps app is the exception).
  • If you're unsure, submit to the store. This adds to the stores' own rules (for example App Store Review Guidelines 2.3, 2.5.2, 3.1 and 4.7, and Google Play's Device and Network Abuse policy).
  • If an update breaks these rules, we may warn you, block that app's ticket, or report the app to the store. A serious or repeated breach is a material breach (§13).

We aren't responsible for anything done with your credentials, or for store rejections, removals, account suspensions, fees or policy changes.

6. What you may not do

  • share, sell, rent, lend or publish your key, or let others use your seats;
  • get around license activation, device limits or tickets (for example by reusing a ticket's certificate for another app);
  • copy, modify, decompile or reverse-engineer the Software, except where the law allows it despite this;
  • remove copyright or license notices;
  • use the Software, or its built-in components, to make a product that lets other people build apps (a competing app builder or HAM studio);
  • use the Software to break the law or the Terms of Service (including its Acceptable Use rules, which apply to every app you make).

7. Ownership and AI

  • Everything you make with the Software is yours. We claim no ownership of your apps, markup, assets, data, or AI output.
  • The Software, the Hype Apps name and logo, and the HAM specification and documentation belong to us or our licensors. We keep all rights we don't expressly grant you.
  • On-device AI (paid licenses) runs on your computer with models made by third parties under their own licenses (§12). AI output can be wrong, insecure or similar to someone else's work. Review it; you're responsible for what you ship, and for anything an AI agent, script or CI job does with the Software or your license.

8. What the Software sends us

License activation and check-ins (your key, a random device ID, your computer's name and platform); ticket checks (the app's identifiers and name); AI model downloads (your license, device and the model); update checks (the version); and what you choose to send (publishing to My Apps, pairing, feedback). No analytics, advertising or crash reporting, and your published apps send us nothing. Details: the Privacy Policy.

9. No warranty

THE SOFTWARE IS PROVIDED "AS IS". TO THE FULLEST EXTENT THE LAW ALLOWS, WE DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. WE DON'T PROMISE THAT THE SOFTWARE IS ERROR-FREE, THAT IT WILL BUILD EVERY APP, THAT WHAT IT BUILDS WILL WORK ON EVERY DEVICE, OR THAT ANY STORE WILL ACCEPT IT. Pre-release versions (0.x, beta) may change or break.

Consumers: some places, including Massachusetts, don't allow some of these exclusions for consumers. Where that's so, they don't apply to you, you keep your legal rights, and our Refund Policy also applies.

10. Limit on our liability

TO THE FULLEST EXTENT THE LAW ALLOWS: (a) WE AREN'T LIABLE FOR INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY OR PUNITIVE DAMAGES, OR FOR LOST PROFITS, REVENUE, DATA OR GOODWILL; (b) WE AREN'T LIABLE FOR YOUR APPS OR WHAT THEY DO, OR FOR ANY STORE'S DECISION ABOUT YOUR APP OR ACCOUNT; (c) OUR TOTAL LIABILITY FOR ALL CLAIMS ABOUT THE SOFTWARE, THE SERVICES, THIS EULA AND THE TERMS TOGETHER IS LIMITED TO THE GREATER OF US$100 OR WHAT YOU PAID US IN THE 12 MONTHS BEFORE THE CLAIM AROSE.

These limits don't apply where the law doesn't allow them, such as for fraud, gross negligence, willful misconduct, death or personal injury, or consumer rights that can't be waived.

11. Your indemnity

If someone else makes a claim against us arising from your apps or your breach of this EULA, you'll defend us and pay the resulting costs, damages and reasonable legal fees, as set out in §15 of the Terms of Service.

12. Third-party components

The Software includes open-source components (among them Flutter and Dart, BSD; llama.cpp, MIT), each under its own license. AI models you download are made by third parties and come under their own licenses. Those licenses govern those components, and nothing here limits your rights under them.

13. Ending your license

  • You can stop using the Software at any time.
  • We may revoke your license, without a refund, if you materially breach this EULA or the Terms of Service. Any breach of the Acceptable Use rules, of §5 (keeping a published app the same app), or of §6 (sharing keys, getting around limits) is a material breach. For other breaches that can be fixed, we'll give notice and 14 days to fix them.
  • A refund or chargeback also ends the license and the tickets it paid for.
  • Instead of revoking the license, we may block one ticket whose app breaks the rules; the rest keeps working.
  • When a license ends, its paid features switch off at each device's next successful check-in and its tickets are blocked. Apps you've already published stay as they are; what happens to them is between you and the store.
  • Being banned from our online services doesn't by itself end this license.
  • §2, §5 (responsibility), §7, and §9–§15 continue after the license ends.

14. Changes to this EULA

For a material change we'll email you at least 30 days ahead and ask you to accept again in Shipyard or hype before your next update after that date. If you don't accept, you can keep the version you have, under the EULA you accepted. Your perpetual license isn't affected.

15. Export, law, disputes, general

  • Export and sanctions: §12 of the Terms of Service applies. The Software contains encryption; don't export it where US law forbids.
  • Law and disputes: §17 of the Terms of Service applies (talk to us first; Massachusetts law; Worcester County state courts or the U.S. District Court for the District of Massachusetts; small claims allowed; a one-year time limit where the law allows; consumers keep home-court rights).
  • Transfer: you may transfer your license only with our written OK by email (for example, to your company, or to a new employee who takes over your work). Email lazarus@hypeapps.dev; once we confirm, the new holder accepts this EULA and your devices are signed out. No resale: you can't sell, auction or trade a license. Moving seats between your own devices needs no OK (§3).
  • US government users: the Software is "commercial computer software" licensed only under this EULA.
  • General: §18 of the Terms of Service applies. Contact: lazarus@hypeapps.dev, for legal notices and everything else; we'll give a postal address for legal notices on request.

HypeApps — built in public by Lazarus Morrison.

FAQ Privacy TermsEULARefunds